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New Storytelling For A Diverse World

I'm a writer, narrative designer and director working across story-driven games, games for change, the adaptation and evolution of stories moving to new mediums, and advocating for the development of diverse future storytellers.

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Current and Previous Work

Totem Teller is a surreal exploration of the nature of imagination. It uses elements of point and click adventure games, picture books, poetry and archaeology to create a space for unlocking the secrets of storytelling. ​

Other projects include Avatar: Frontiers of Pandora, All Walls Must Fall, and consultations across indie, AAA, and XR titles. 

I prefer projects that are leveraging the power of narrative transportation. Combining cognitive and emotional elements to engage the imagination.

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The award‑winning Future Water Story is a transformative learning experience where students take charge of their learning, drive the thinking, and shape their own understanding of renewable water resources and our sustainable future.​

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I created The Forest Paths Method for Narrative Design based on the philosophy of collaboration and accessibility. 

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It's a structural approach working beyond Western conventions to create sources of truth that can be easily understood by the whole team. 

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It's the basis of all my work, and I'm proud to say it is being used in development and education around the world. 

The Forest Paths Method For Narrative Design

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Advocacy and Education

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Teaching

I created and teach the Interactive and Immersive Writing subject for the National Institute for the Dramatic Art as part of the masters program.​

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Developer Community Support

DevTogether is a peer support group for indie developers and freelancers in Melbourne. Lifting each other up balancing craft, creative innovation and the realities of running a small business. 

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Workshops

I regularly run workshops on writing, narrative design and direction, working with organisations like the Australian Writers' Guild, national and state agencies, and New Zealand's Centre of Digital Excellence. 

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Speaking
I also take the opportunity to inspire people through public speaking. Previously I've presented at the Game Developers Conference (GDC) in USA, Games Connect Asia Pacific (GCAP), New Zealand Game Developers Conference, Freeplay Independent Games Festival, and Google’s Indie Games Accelerator in Singapore.


Advocacy

I'm on the Advisory Council for the Australian Writers' Guild and I am regularly have consulted by state and national agencies. 

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Much of this work is advocating for the need for greater education opportunities for people of all ages to become literate in interactive narrative. 

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Home: About Me

About Me

A writer and narrative designer with a background in audience development and arts management. I've worked for indies in Berlin, AAA in Sweden, and am now based in Australia helping forward-thinking developers forge strong relationships with their audiences through stories, narrative systems and player care.

 

With assistance from Creative Victoria’s Creator’s Fund I also developed the Forest Paths Method of Narrative Design helping developers to discover the power of their own stories built on the design pillars of their projects away from Western conventions and with an understanding of player motivation beyond demographics and traditional models. 

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Education:

  • Master of Arts Management - RMIT

  • Bachelor of Business - QUT

  • Bachelor of Screen Production - Griffith University

  • Advanced Diploma of Screen Development - Open Channel

Reach Out

Thanks for reaching out.

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©2023 by Alexander Swords

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